Wrist ropes is a interesting activity, but does not work well as an energizer. As for a Group Sit, it is somewhat invigorating, but the high-touch requirement does not bode well with the middle and high school students desired image of coolness. Chalk it up to experience.
Most of the Eureka Games require some level of thinking and strategy. When it was time to break out the gear, most of the students had already spent their reserves energy on broom hockey and dodge ball.
I wrangled a some friends into a round of a Group Juggle and Rope Polygon, but it fizzled out when I blindfolded someone for letting go of the rope. This was a experiential learning event for me, chalk it up to experience, again.
One thing I learned is that you have to match the energy and mind set of your group. I was not ready. I'm glad my audience was (and still is) small.
Rope Polygon is tough enough, but try it at 4:30am and it adds a whole new degree of "Argggh."
Shout out to all the folks who played Eureka Games with me.